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Commit
24182f9b
authored
Mar 27, 2021
by
BellCodeEditor
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parent
e1a92d85
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1 changed file
with
72 additions
and
55 deletions
my_game.py
my_game.py
View file @
24182f9b
...
@@ -6,6 +6,13 @@ pygame.init() # 初始化
...
@@ -6,6 +6,13 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
pygame
.
display
.
set_caption
(
'悟空酷跑'
)
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -15,6 +22,7 @@ class Block(pygame.sprite.Sprite):
...
@@ -15,6 +22,7 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 载入图片
# 载入图片
# gameover = pygame.image.load('gameover.png')
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
@@ -32,6 +40,7 @@ t=30
...
@@ -32,6 +40,7 @@ t=30
road_x
=
8
road_x
=
8
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
gamestate
=
True
# obstacle=Block(stone,cacti,bush)
# obstacle=Block(stone,cacti,bush)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -44,62 +53,70 @@ while True:
...
@@ -44,62 +53,70 @@ while True:
if
jumpstate
==
'running'
:
if
jumpstate
==
'running'
:
if
event
.
key
==
locals
.
K_w
:
if
event
.
key
==
locals
.
K_w
:
jumpstate
=
'up'
jumpstate
=
'up'
if
jumpstate
==
'up'
:
wukong
=
Player
(
hero
[
index
])
if
t
>
0
:
if
gamestate
==
True
:
y
-=
t
if
jumpstate
==
'up'
:
t
-=
2
if
t
>
0
:
else
:
y
-=
t
jumpstate
=
'down'
wukong
.
rect
.
y
=
y
if
jumpstate
==
'down'
:
t
-=
2
if
t
<=
30
:
else
:
y
+=
t
jumpstate
=
'down'
t
+=
2
if
jumpstate
==
'down'
:
else
:
if
t
<=
30
:
jumpstate
=
'running'
y
+=
t
t
=
30
wukong
.
rect
.
y
=
y
t
+=
2
wukong
=
hero
[
index
]
else
:
index
+=
1
jumpstate
=
'running'
if
index
==
5
:
t
=
30
index
=
0
if
y
<
400
and
y
>
150
:
index
+=
1
wukong
=
hero
[
3
]
if
index
==
5
:
bg_x
-=
1
index
=
0
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
100
)
if
num
>=
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
road_x
-=
8
screen
.
blit
(
background
,
(
bg_x
,
0
))
if
road_x
<=-
1000
:
for
sprite
in
block_list
:
road_x
=
0
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
time
+=
1
# 将背景图画上去
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
100
)
if
num
>=
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
time
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
#screen.blit(.image,(prop.rect.x,prop.rect.y))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
# obstacle.rect.x-=8
prop
.
kill
()
# 将背景图画上去
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
#screen.blit(.image,(prop.rect.x,prop.rect.y))
# obstacle.rect.x-=8
# if obstacle.rect.x <=0-obstacle.rect.width:
# if obstacle.rect.x <=0-obstacle.rect.width:
# obstacle=Block(bush,stone,cacti)
# obstacle=Block(bush,stone,cacti)
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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