Commit 23182e4e by BellCodeEditor

save project

parent 88ef5573
Showing with 16 additions and 7 deletions
...@@ -30,7 +30,8 @@ index = 0 ...@@ -30,7 +30,8 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) block_list=pygame.sprite.Group()
time=0
road_x=0 road_x=0
bg_x=0 bg_x=0
while True: while True:
...@@ -73,12 +74,19 @@ while True: ...@@ -73,12 +74,19 @@ while True:
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 num=random.randint(0,50)
obstacle = Block(bush, stone, cacti) if num>20:
obstacle.rect.x -= 8 obstacle=Block(stone,cacti,bush)
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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