Commit 2262fb2c by BellCodeEditor

save project

parent eef38fc5
Showing with 63 additions and 47 deletions
...@@ -25,6 +25,14 @@ class Block(pygame.sprite.Sprite): ...@@ -25,6 +25,14 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -37,6 +45,7 @@ obstacle=Block(bush, stone, cacti) ...@@ -37,6 +45,7 @@ obstacle=Block(bush, stone, cacti)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
time=0 time=0
num=0 num=0
game=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -46,51 +55,58 @@ while True: ...@@ -46,51 +55,58 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if game==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 30
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 32
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time > 30:
time=0
num=random.randint(0,50)
if num > 20:
obstacle=Block(cacti,bush, stone) # 悟空造型
block_list.add(obstacle) wukong = player(hero[index])
for sprite in block_list: if jumpState == "runing": # 跑步状态下
sprite.rect.x -= 32 index += 1
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if index >= 5:
index = 0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x -= 30
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 32
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time > 30:
time=0
num=random.randint(0,50)
if num > 20:
obstacle=Block(cacti,bush, stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 32
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover, (400, 200))
game=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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