Commit 1b3a3fdc by BellCodeEditor

auto save

parent 9483af02
Showing with 14 additions and 4 deletions
...@@ -37,9 +37,10 @@ t = 30 ...@@ -37,9 +37,10 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0
# 创建障碍物 # 创建障碍物
obstacle = Block(bush,cacti,stone) block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -80,14 +81,22 @@ while True: ...@@ -80,14 +81,22 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++ time += 1
if obstacle.rect.x <= 0-obstacle.rect.width: if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
obstacle.rect.x -= 8 obstacle.rect.x -= 8
# ++++++++++++++++++++++
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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