Commit 1b3a3fdc by BellCodeEditor

auto save

parent 9483af02
Showing with 18 additions and 8 deletions
...@@ -7,7 +7,7 @@ pygame.init() # 初始化 ...@@ -7,7 +7,7 @@ pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
# 加载障碍物的图片 # 加载障碍物的图片
self.image = random.choice([image1, image2, image3]) self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形 # 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
...@@ -37,9 +37,10 @@ t = 30 ...@@ -37,9 +37,10 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0
# 创建障碍物 # 创建障碍物
obstacle = Block(bush,cacti,stone) block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -80,14 +81,22 @@ while True: ...@@ -80,14 +81,22 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++ time += 1
if obstacle.rect.x <= 0-obstacle.rect.width: if time>=60:
obstacle = Block(bush,cacti,stone) time=0
obstacle.rect.x -= 8 num=random.randint(0,50)
# ++++++++++++++++++++++ if num>20:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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