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Commit
145ae082
authored
a month ago
by
BellCodeEditor
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save project
parent
f7c37e16
c373549l1412p256a14377/wx111718
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1 changed file
with
65 additions
and
49 deletions
my_game.py
my_game.py
View file @
145ae082
...
@@ -10,10 +10,17 @@ class Block(pygame.sprite.Sprite):
...
@@ -10,10 +10,17 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
480
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"
悟
空酷跑"
)
pygame
.
display
.
set_caption
(
"
5!
空酷跑"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -39,7 +46,7 @@ block_list = pygame.sprite.Group()
...
@@ -39,7 +46,7 @@ block_list = pygame.sprite.Group()
# rect = ob.get_rect()
# rect = ob.get_rect()
# rect.x = 1000
# rect.x = 1000
# rect.y = 500-rect.height
# rect.y = 500-rect.height
gamestate
=
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -49,53 +56,62 @@ while True:
...
@@ -49,53 +56,62 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
if
gamestate
==
True
:
background_x
-=
1
if
background_x
<
1000
:
if
jumpState
==
"up"
:
# 起跳状态
background_x
=
0
if
t
>
0
:
screen
.
blit
(
background
,(
background_x
,
0
))
y
-=
t
road_x
-=
8
wukong
.
rect
.
y
=
y
if
road_x
<=
-
1000
:
t
-=
2
road_x
=
0
else
:
screen
.
blit
(
road
,(
road_x
,
500
))
jumpState
=
"down"
screen
.
blit
(
wukong
,(
150
,
y
))
if
jumpState
==
"down"
:
# 降落状态
# if obstacle.rect.x <= 0-obstacle.rect.width:
if
t
<=
30
:
# obstacle= Block(bush,stone,cacti)
y
+=
t
# obstacle.rect.x -=8
wukong
.
rect
.
y
=
y
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
t
+=
2
time
+=
1
else
:
if
time
>=
60
:
jumpState
=
"runing"
s
=
random
.
randint
(
0
,
100
)
t
=
30
if
s
>
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
# 悟空造型
block_list
.
add
(
obstacle
)
time
=
0
# 将背景图画上去
for
sprite
in
block_list
:
background_x
-=
1
sprite
.
rect
.
x
-=
8
if
background_x
<
1000
:
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
background_x
=
0
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
screen
.
blit
(
background
,(
background_x
,
0
))
sprite
.
kill
()
road_x
-=
8
# 刷新画面
if
road_x
<=
-
1000
:
pygame
.
display
.
update
()
road_x
=
0
FPS
.
tick
(
60
)
screen
.
blit
(
road
,(
road_x
,
500
))
\ No newline at end of file
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle= Block(bush,stone,cacti)
# obstacle.rect.x -=8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time
+=
1
if
time
>=
60
:
s
=
random
.
randint
(
0
,
100
)
if
s
>
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
time
=
0
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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