Commit 0f4c49c4 by BellCodeEditor

save project

parent 10d5ae46
Showing with 39 additions and 18 deletions
...@@ -13,9 +13,20 @@ class Block(pygame.sprite.Sprite): ...@@ -13,9 +13,20 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("猴子要窜了dddd") pygame.display.set_caption("猴子要窜")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -35,7 +46,7 @@ t = 30 ...@@ -35,7 +46,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
...@@ -47,50 +58,59 @@ while True: ...@@ -47,50 +58,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x <= -1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background,(bg_x,0)) screen.blit(background,(bg_x,0))
road_x -= 8 road_x -= 8
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
screen.blit(wukong.image,(150,y))
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0,100) num = random.randint(0,50)
if r > 40: if num > 20:
obstacle = slock(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 for sprit in block_list:
sprit.rect.x -= 8
for prop in block_list: screen.blit(sprit.image,(sprit.rect.x,sprit.rect.y))
prop.rect.x -= 8 if orop.nect.x<=0-sprit.rect.width:
screen.blit(prop.image(prop.rect.x,prop.rect.y)) sprit.kill()
if orop.nect.x<=0-prop.rect.width: if pygame.sprit.collide_rect(wukong,sprit):
prop.kill() gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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