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Commit
0f4c49c4
authored
a year ago
by
BellCodeEditor
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parent
10d5ae46
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1 changed file
with
65 additions
and
45 deletions
my_game.py
my_game.py
View file @
0f4c49c4
...
@@ -13,9 +13,20 @@ class Block(pygame.sprite.Sprite):
...
@@ -13,9 +13,20 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"猴子要窜
了dddd
"
)
pygame
.
display
.
set_caption
(
"猴子要窜
稀
"
)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
...
@@ -35,7 +46,7 @@ t = 30
...
@@ -35,7 +46,7 @@ t = 30
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
...
@@ -47,50 +58,59 @@ while True:
...
@@ -47,50 +58,59 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,(
road_x
,
500
))
screen
.
blit
(
wukong
,(
150
,
y
))
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
slock
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
if
gamestate
==
True
:
prop
.
rect
.
x
-=
8
if
jumpState
==
"up"
:
# 起跳状态
screen
.
blit
(
prop
.
image
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
t
>
0
:
if
orop
.
nect
.
x
<=
0
-
prop
.
rect
.
width
:
y
-=
t
prop
.
kill
()
wukong
.
rect
.
y
=
y
# 刷新画面
t
-=
2
pygame
.
display
.
update
()
else
:
FPS
.
tick
(
60
)
jumpState
=
"down"
\ No newline at end of file
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,(
road_x
,
500
))
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
time
+=
1
if
time
>=
60
:
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprit
in
block_list
:
sprit
.
rect
.
x
-=
8
screen
.
blit
(
sprit
.
image
,(
sprit
.
rect
.
x
,
sprit
.
rect
.
y
))
if
orop
.
nect
.
x
<=
0
-
sprit
.
rect
.
width
:
sprit
.
kill
()
if
pygame
.
sprit
.
collide_rect
(
wukong
,
sprit
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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