Commit 0b5c58f6 by BellCodeEditor

save project

parent 0d578ba2
Showing with 15 additions and 15 deletions
...@@ -36,9 +36,6 @@ rect = obstacle.get_rect() ...@@ -36,9 +36,6 @@ rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -78,19 +75,21 @@ while True: ...@@ -78,19 +75,21 @@ while True:
if road_x <= -1000: if road_x <= -1000:
road_x = 0 # 远处背景 road_x = 0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空 # 障碍物消失
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) time += 1
#obstacle = random.choice([bush,stone,cacti]) if time >= 60:
#rect = obstacle.get_rect() time = 0
#rect.x = 1000 num = random.randint(0,50)
#rect.y = 500 - rect.height if num > 20:
obstacle = Block(bush,cacti,stone)
#obstacle.rect.x -= 8 block_list.add(obstacle)
block_list.add(obstacle) for sprite in block_list:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x = 0-sprite.rect.width:
sprite.kill()
print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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