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Commit
0b5c58f6
authored
2 years ago
by
BellCodeEditor
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0d578ba2
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my_game.py
my_game.py
View file @
0b5c58f6
...
...
@@ -36,9 +36,6 @@ rect = obstacle.get_rect()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
#obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -78,19 +75,21 @@ while True:
if
road_x
<=
-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空 # 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#obstacle = random.choice([bush,stone,cacti])
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
#obstacle.rect.x -= 8
block_list
.
add
(
obstacle
)
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
print
(
len
(
block_list
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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