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Commit 04a608a1 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 660cb1a5
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Showing with 39 additions and 19 deletions
  • my_game.py
my_game.py
View file @ 04a608a1
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,11 +33,13 @@ index = 0 ...@@ -31,11 +33,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) obstacle = Block(bush,cacti,stone)
road_x=0 block_list=pygame.sprite.Group()
bg_x=0
road_x = 0 #初始化道路跟背景横坐标
bg_x = 0
time =0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,22 +70,37 @@ while True: ...@@ -66,22 +70,37 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x-=8 #道路移动
if road_x<=-1000: road_x -= 8
road_x=0 if road_x<= -1000:
bg_x-=1 road_x = 0
if bg_x<=-1000: #背景移动
bg_x=0 bg_x -= 1
if bg_x<= -1000:
bg_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road,(road_x, 500)) # 路 screen.blit(road,(road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time>= 60:
obstacle = Block(bush, stone, cacti) r =random.randint(0,100)
if r > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
#遍历所有障碍物并显示出来
for obstacle in block_list:
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#删除障碍物
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill()
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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