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Commit
04a608a1
authored
3 years ago
by
BellCodeEditor
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660cb1a5
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my_game.py
my_game.py
View file @
04a608a1
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 加载障碍物的图片
self
.
rect
=
self
.
image
.
get_rect
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
.
x
=
1000
# 根据障碍物位图的宽高设置矩形
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -31,11 +33,13 @@ index = 0
...
@@ -31,11 +33,13 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
road_x
=
0
block_list
=
pygame
.
sprite
.
Group
()
bg_x
=
0
road_x
=
0
#初始化道路跟背景横坐标
bg_x
=
0
time
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -66,22 +70,37 @@ while True:
...
@@ -66,22 +70,37 @@ while True:
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
road_x
-=
8
#道路移动
if
road_x
<=-
1000
:
road_x
-=
8
road_x
=
0
if
road_x
<=
-
1000
:
bg_x
-=
1
road_x
=
0
if
bg_x
<=-
1000
:
#背景移动
bg_x
=
0
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,(
road_x
,
500
))
# 路
screen
.
blit
(
road
,(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
time
+=
1
# 创建障碍物对象
if
time
>=
60
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
r
=
random
.
randint
(
0
,
100
)
if
r
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
#遍历所有障碍物并显示出来
for
obstacle
in
block_list
:
obstacle
.
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
#删除障碍物
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
.
kill
()
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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