Commit 04a608a1 by BellCodeEditor

save project

parent 660cb1a5
Showing with 41 additions and 21 deletions
import pygame
from pygame import locals
import random
pygame.init()
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -31,11 +33,13 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = Block(bush, stone, cacti)
obstacle = Block(bush,cacti,stone)
road_x=0
bg_x=0
block_list=pygame.sprite.Group()
road_x = 0 #初始化道路跟背景横坐标
bg_x = 0
time =0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -66,22 +70,37 @@ while True:
index += 1
if index >= 5:
index = 0
road_x-=8
if road_x<=-1000:
road_x=0
bg_x-=1
if bg_x<=-1000:
bg_x=0
#道路移动
road_x -= 8
if road_x<= -1000:
road_x = 0
#背景移动
bg_x -= 1
if bg_x<= -1000:
bg_x = 0
# 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road,(road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush, stone, cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
time += 1
if time>= 60:
r =random.randint(0,100)
if r > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
#遍历所有障碍物并显示出来
for obstacle in block_list:
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#删除障碍物
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill()
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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