Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
04922d82
authored
9 months ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
auto save
parent
62098422
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
32 additions
and
18 deletions
my_game.py
my_game.py
View file @
04922d82
...
@@ -2,14 +2,19 @@ import pygame
...
@@ -2,14 +2,19 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
pygame
.
init
()
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -29,8 +34,13 @@ index=0
...
@@ -29,8 +34,13 @@ index=0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
bg_x
=
0
bg_x
=
0
road_x
=
0
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -63,24 +73,28 @@ while True:
...
@@ -63,24 +73,28 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
shan_x
-=
2
bg_x
-=
1
if
shan
_x
<-
1000
:
if
bg
_x
<-
1000
:
shan
_x
=
0
bg
_x
=
0
screen
.
blit
(
background
,
(
shan
_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg
_x
,
0
))
# 远处背景
lu
_x
-=
8
road
_x
-=
8
if
lu
_x
<-
1000
:
if
road
_x
<-
1000
:
lu
_x
=
0
rond
_x
=
0
screen
.
blit
(
road
,
(
l
u
_x
,
500
))
# 路
screen
.
blit
(
road
,
(
l
oad
_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
t
time
+=
1
if
time
>
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
...
...
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment