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Commit 04922d82 authored 9 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 62098422
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Showing with 32 additions and 18 deletions
  • my_game.py
my_game.py
View file @ 04922d82
...@@ -2,14 +2,19 @@ import pygame ...@@ -2,14 +2,19 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -29,8 +34,13 @@ index=0 ...@@ -29,8 +34,13 @@ index=0
y=400 y=400
jumpState="runing" jumpState="runing"
t=30 t=30
bg_x=0 bg_x=0
road_x=0
time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -63,24 +73,28 @@ while True: ...@@ -63,24 +73,28 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=1
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 rond_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (load_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
t time+=1
if time>60:
r=random.randint(0,100)
if r>
......
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