diff --git a/my_game.py b/my_game.py
index 3664d21..b81076f 100644
--- a/my_game.py
+++ b/my_game.py
@@ -2,14 +2,19 @@ import pygame
 from pygame import locals
 import random
 
+pygame.init()
+
 class Block(pygame.sprite.Sprite):
     def __init__(self,image1,image2,image3):
         super().__init__()
+
         self.image=random.choice([image1,image2,image3])
+
         self.rect=self.image.get_rect()
+
         self.rect.x=1000
         self.rect.y=500-self.rect.height
-pygame.init()  # 初始化
+
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
@@ -29,8 +34,13 @@ index=0
 y=400
 jumpState="runing"
 t=30
+
 bg_x=0
+road_x=0
+time=0
+
 
+block_list=pygame.sprite.Group()
 
 while True:
     for event in pygame.event.get():
@@ -63,24 +73,28 @@ while True:
         if index >= 5:
             index = 0
     # 将背景图画上去
-    shan_x -=2
-    if shan_x <-1000:
-        shan_x=0
-    screen.blit(background, (shan_x, 0))     # 远处背景
-    lu_x -=8
-    if lu_x <-1000:
-        lu_x=0
-    screen.blit(road, (lu_x, 500))     # 路
+    bg_x -=1
+    if bg_x <-1000:
+        bg_x=0
+    screen.blit(background, (bg_x, 0))     # 远处背景
+    road_x -=8
+    if road_x <-1000:
+        rond_x=0
+    screen.blit(road, (load_x, 500))     # 路
     screen.blit(wukong, (150, y))     # 悟空
-
-    if aa.rect.x <= 0-aa.rect.width:      # 障碍物消失
-        # 创建障碍物对象
-        aa=Block(bush,cacti,stone)
-    aa.rect.x -= 8
-
- 
-    screen.blit(aa.image, (aa.rect.x, aa.rect.y)) 
-    t
+    
+    
+    
+    
+    
+    
+    
+    
+    time+=1
+    if time>60:
+        r=random.randint(0,100)
+        if r>
+