Commit 041c1034 by BellCodeEditor

save project

parent d26099fd
Showing with 38 additions and 28 deletions
...@@ -2,16 +2,19 @@ import pygame ...@@ -2,16 +2,19 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__ super().__init__()
self.image = random.choice([bush, stone, cacti]) # 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x=1000 # 障碍物绘制坐标
self.rect.y=500-self.rect.height self.rect.x = 1000
self.rect.y = 500 - self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -31,11 +34,14 @@ index = 0 ...@@ -31,11 +34,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush,stone,cacti)
road_x=0 bg_x = 0
bg_x=0 road_x = 0
block_list=pygame.sprite.Group() time = 0
time=0
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,26 +72,30 @@ while True: ...@@ -66,26 +72,30 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x-=8
if road_x<=-1000:
road_x=0
bg_x-=1
if bg_x<=-1000:
bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 bg_x -= 1
screen.blit(road, (road_x, 500)) # 路 if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60: # 绘制障碍物
time=0 # 创建障碍物对象
num=random.randint(0,50) time += 1
if num>=20: if time >= 60:
obstacle = Block(bush,stone,cacti) num = random.randint(0, 50)
block_list.add(obstacle) time = 0
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
# 遍历障碍物并展示
for sprite in block_list: for sprite in block_list:
sprite.rect.x -=8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width: if sprite.rect.x<=0-sprite.rect.width:
sprite.kill() sprite.kill()
# 刷新画面 # 刷新画面
......
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