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  • pygame_lesson8_diy3
  • my_game.py
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  • BellCodeEditor's avatar
    auto save · 2bdaa3ae
    BellCodeEditor committed 2 years ago
    2bdaa3ae
my_game.py 2.93 KB
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import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image=random.choice([image1,image2,image3])
        self.rect=self.image.get_rect()
        self.rect.x=1000
        self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
    def __init__(self,image):
        super().__init__()
        self.image=image
        self.rect=self.image.get_rect()
        self.rect.x=150
        self.rect.y=400
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0   
y = 400
jumpState = "runing"
gamestate = True


Block_list = pygame.sprite.Group()


while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
                if event.key == locals.K_SPACE:
                    jumpState = 'up'
    # 悟空造型

    wukong = player(hero[index])    # 跑步状态下
    index += 1
    if index >= 5:
        index = 0


    if gamestate == True:
        if jumpState == 'up':
            if y > 150:
                y-=10
                wukong.rect.y = y
            else:
                jumpState = 'down'

                
        if jumpState == 'down':
            if y < 400:
                y+=0.05
                wukong.rect.y = y
            else:
                jumpState = 'running'

        # 将背景图画上去
        shan_x -=2
        if shan_x <-1000:
            shan_x=0
        screen.blit(background, (shan_x, 0))     # 远处背景
        lu_x -=20
        if lu_x <-1000:
            lu_x=0
        screen.blit(road, (lu_x, 500))     # 路
        screen.blit(wukong.image, (150, y))     # 悟空

        aa=Block(bush,cacti,stone)
        Block_list.add(aa)
        for prop in Block_list:
            prop.rect.x -= 20
            screen.blit(prop.image,(prop.rect.x,prop.rect.y))
            if prop.rect.x <= 0-prop.rect.width:
                prop.kill()
            if pygame.sprite.collide_rect(wukong,prop):
                gameover = pygame.image.load('gameover.png')
                screen.blit(gameover,(400,200))
                gamestate = False
        
        # 刷新画面
        pygame.display.update()
        FPS.tick(15)