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  • pygame_lesson8_diy3
  • my_game.py
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  • BellCodeEditor's avatar
    save project · 7232450e
    BellCodeEditor committed 3 years ago
    7232450e
my_game.py 3.82 KB
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import pygame
from pygame import locals
import random
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
number = 0
y = 400
t = 30
new_score = 0
old_score = 0
score_music = pygame.mixer.Sound('score.wav')
sss = pygame.font.Font('STKAITI.TTF',20)
class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image=random.choice([image1,image2,image3])
        self.rect=self.image.get_rect()
        self.rect.x=1000
        self.rect.y=500-self.rect.height
        self.score=1

class Player(pygame.sprite.Sprite):
    def __init__(self,image):
        super().__init__()
        self.image=image
        self.rect=self.image.get_rect()
        self.rect.x=150
        self.rect.y=400
group = pygame.sprite.Group()
index = 0   
y = 400
jumpState = "runing"
t = 30
time = 0
changex = 0
gamestate = True

speed = 8
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"
    wukong = Player(hero[index])
    if jumpState == "runing":       # 跑步状态下
            index += 1
            if index >= 5:
                index = 0
    if gamestate==True:
        if jumpState == "up":    # 起跳状态
            if t > 0:
                y -= t
                wukong.rect.y=y
                t -= 2
            else:
                jumpState = "down"  
        if jumpState == "down":    # 降落状态
            if t <= 30:
                y += t
                wukong.rect.y=y
                t += 2
            else:
                jumpState = "runing"
                t =30
        if changex<=-1000:# 路的移动
            changex = 0
        else:
            changex-=speed
        # 悟空造型
        # 将背图画上去
        time+=1
        if time>=60:
            time=0
            number=random.randint(0,50)
            if number>20:
                obstacle=Block(stone,cacti,bush)
                group.add(obstacle)
        screen.blit(background, (0, 0))     # 远处背景
        screen.blit(road, (changex, 500))     # 路
        screen.blit(wukong.image, (150, y))     # 悟空
        
        for sprite in group:
            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
            sprite.rect.x-=speed
            if sprite.rect.x <= 0-sprite.rect.width:      # 障碍物消失
                sprite.kill() 
            if pygame.sprite.collide_rect(wukong,sprite):
                gameover = pygame.image.load('gameover.png')
                screen.blit(gameover,(400,200))
                gamestate = False
            else:
                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
                    new_score+=sprite.score
                    sprite.score=0
        if new_score>old_score:
            old_score=new_score         # 加速
            speed=speed+new_score//3
            score_music.play()     
        text=sss.render('SCORE:'+str(new_score),True,(0,0,0))
        screen.blit(text,(0,0))
        pygame.display.update()# 刷新画面
        FPS.tick(50)