my_game.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
number = 0
y = 400
t = 30
new_score = 0
old_score = 0
score_music = pygame.mixer.Sound('score.wav')
sss = pygame.font.Font('STKAITI.TTF',20)
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
group = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
time = 0
changex = 0
gamestate = True
speed = 8
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
if changex<=-1000:# 路的移动
changex = 0
else:
changex-=speed
# 悟空造型
# 将背图画上去
time+=1
if time>=60:
time=0
number=random.randint(0,50)
if number>20:
obstacle=Block(stone,cacti,bush)
group.add(obstacle)
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in group:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.rect.x-=speed
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
new_score+=sprite.score
sprite.score=0
if new_score>old_score:
old_score=new_score # 加速
speed=speed+new_score//3
score_music.play()
text=sss.render('SCORE:'+str(new_score),True,(0,0,0))
screen.blit(text,(0,0))
pygame.display.update()# 刷新画面
FPS.tick(50)