Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson8_diy3

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Switch branch/tag
  • pygame_lesson8_diy3
  • my_game.py
Find file
BlameHistoryPermalink
  • BellCodeEditor's avatar
    save project · 651f56b0
    BellCodeEditor committed 2 years ago
    651f56b0
my_game.py 2.88 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105
import pygame
from pygame import locals
import random

class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image=random.choice([image1,image2,image3])
        self.rect=self.image.get_rect()
        self.rect.x=1000
        self.rect.y=500-self.rect.height
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
block_list = pygame.sprite.Group()
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
# shan_x=0
index = 0   
y = 400
jumpState = "runing"
t = 30
road_x = 0
mountain_x = 0
time = 0

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    if jumpState == "up":    # 起跳状态
        if t > 0:
            y -= t
            t -= 2
        else:
            jumpState = "down"  
    if jumpState == "down":    # 降落状态
        if t <= 30:
            y += t
            t += 2
        else:
            jumpState = "runing"
            t =30
    
    # 悟空造型
    wukong = hero[index]
    if jumpState == "runing":       # 跑步状态下
        index += 1
        if index >= 5:
            index = 0
    # 将背景图画上去
    mountain_x -= 5
    if mountain_x < -1000:
        mountain_x = 0
    screen.blit(background, (mountain_x, 0))     # 远处背景

    road_x -= 8
    if road_x <= -1000:
        road_x = 0
    screen.blit(road, (road_x, 500))     # 路
    screen.blit(wukong, (150, y))     # 悟空

    # if things.rect.x <= 0-things.rect.width:      # 障碍物消失
    #     # 创建障碍物对象
    #     things = Block(bush,cacti,stone)
    # things.rect.x -= 8

    
    time += 1
    if time > 60:
        num = random.randint(0,100)
        if num >40:
            things = Block(bush,cacti,stone)
            block_list.add(things)
        time = 0
    for i in block_list:
        
        
        i.rect.x -= 8
        screen.blit(i.image, (i.rect.x, i.rect.y))
        if i.rect.x < 0 - i.rect.width:
            i.kill()
    
 
    # screen.blit(things.image, (things.rect.x, things.rect.y)) 
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)