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  • pygame_lesson8_diy3
  • my_game.py
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  • BellCodeEditor's avatar
    save project · cf4261d7
    BellCodeEditor committed a year ago
    cf4261d7
my_game.py 2.6 KB
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import pygame
from pygame import locals
import random

class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image = random.choice([image1,image2,image3])
        self.rect = self.imsage.get_rect()
        self.rect.x = 1000
        self.rect.y = 500 - relf.rect.height
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛
hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0   
y = 400
time = 0
jumpState = "runing"
t = 30

block_list =pygame.sprite.Group()

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    if jumpState == "up":    # 起跳状态
        if t > 0:
            y -= t
            t -= 2
        else:
            jumpState = "down"  
    if jumpState == "down":    # 降落状态
        if t <= 30:
            y += t
            t += 2
        else:
            jumpState = "runing"
            t =30
    
    # 悟空造型
    wukong = hero[index]
    if jumpState == "runing":       # 跑步状态下
        index += 1
        if index >= 5:
            index = 0
    # 将背景图画上去
    shan_x -=2
    if shan_x <-1000:
        shan_x=0
    screen.blit(background, (shan_x, 0))     # 远处背景
    lu_x -=8
    if lu_x <-1000:
        lu_x=0
    screen.blit(road, (lu_x, 500))     # 路
    screen.blit(wukong, (150, y))     # 悟空

    time += 1
    if time >= 60:
        time=0
        num = random.randint(0,50)
        if num > 20:
            obstacle = block_list:
            block_list.abb(obstacle)
    for sprite in block_list:
        sprite.rect.x -= 8
        screen.block(sprite.image,(sprite.rect.x,sprite.rect.y))
    print(len(block_list))

 
    screen.blit(aa.image, (aa.rect.x, aa.rect.y)) 
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)