Commit fdd42219 by BellCodeEditor

save project

parent e0b828e2
Showing with 27 additions and 7 deletions
......@@ -9,7 +9,16 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化
gamezuantai=True
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -34,9 +43,9 @@ t = 30
aa=Block(bush,cacti,stone)
TM_list=pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -45,27 +54,30 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player( hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=10
if shan_x <-1000:
......@@ -75,7 +87,7 @@ while True:
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>60:
......@@ -87,6 +99,13 @@ while True:
for sprite in TM_list:
sprite.rect.x-=10
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover= pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gameover=100
exit()
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
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