Commit fb14a484 by BellCodeEditor

save project

parent 77d27f52
Showing with 64 additions and 46 deletions
......@@ -15,6 +15,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -35,6 +43,8 @@ bg_x=0
#obstacle = Block(bush, stone, cacti)
time=0
block=pygame.sprite.Group()
zhuangtai=1
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -45,54 +55,62 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
# 悟空造型
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x-=1
if bg_x <= -1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush, stone, cacti)
block.add(obstacle)
time=0
if zhuangtai==1:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x-=1
if bg_x <= -1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=8
if road_x <= -1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush, stone, cacti)
block.add(obstacle)
time=0
#if obstacle.rect.x<= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
#obstacle=Block(bush, stone, cacti)
#obstacle.rect.x -= 8
for prpo in block:
prpo.rect.x -= 8
screen.blit(prpo.image, (prpo.rect.x, prpo.rect.y))
if prpo.rect.x<= 0-prpo.rect.width:
prpo.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
#if obstacle.rect.x<= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
#obstacle=Block(bush, stone, cacti)
#obstacle.rect.x -= 8
for prpo in block:
prpo.rect.x -= 8
screen.blit(prpo.image, (prpo.rect.x, prpo.rect.y))
if prpo.rect.x<= 0-prpo.rect.width:
prpo.kill()
if pygame.sprite.collide_rect(wukong,prpo):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover, (400,200))
zhuangtai=2
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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