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Commit
f1b946b2
authored
May 29, 2021
by
BellCodeEditor
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parent
7052cc84
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1 changed file
with
27 additions
and
14 deletions
my_game.py
my_game.py
View file @
f1b946b2
...
...
@@ -11,6 +11,12 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
-
self
.
rect
.
height
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
...
@@ -32,6 +38,7 @@ t = 30
bg_x
=
0
road_x
=
0
time
=
0
gametate
=
True
#obstacle=Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
...
...
@@ -43,27 +50,28 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
...
...
@@ -73,7 +81,7 @@ while True:
if
road_x
<=-
1000
:
road_x
=
0
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
...
...
@@ -82,16 +90,20 @@ while True:
#obstacle.rect.x -= 8
time
+=
1
if
time
>
60
:
r
=
random
.
randint
(
1
,
10
0
)
if
r
>
4
0
:
r
=
random
.
randint
(
0
,
5
0
)
if
r
>
2
0
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
lode
(
"gameover.png"
)
screen
.
blit
(
gameover
,(
400
,
200
))
gametate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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