Commit 7052cc84 by BellCodeEditor

save project

parent a36a1cbd
Showing with 19 additions and 6 deletions
......@@ -31,8 +31,9 @@ jumpState = "runing"
t = 30
bg_x=0
road_x=0
obstacle=Block(bush,cacti,stone)
time=0
#obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,12 +75,23 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block([bush,stone,cacti])
#obstacle = Block([bush,stone,cacti])
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#obstacle.rect.x -= 8
time+=1
if time>60:
r=random.randint(1,100)
if r>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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