Commit ebba30b8 by BellCodeEditor

save project

parent 9554930d
Showing with 18 additions and 89 deletions
...@@ -28,15 +28,14 @@ hero = [pygame.image.load('hero1.png'), ...@@ -28,15 +28,14 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
time=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
background_x=0 background_x=0
obstacle = Block(stone,cacti,bush) block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -70,23 +69,30 @@ while True: ...@@ -70,23 +69,30 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
background_x-=10 background_x-=1
if background_x<=-1000: if background_x<=-1000:
background_x=0 background_x=0
screen.blit(background,(background_x,0)) screen.blit(background,(background_x ,0))
road_x-=200 road_x-=8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y)) screen.blit(wukong,(150,y))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(stone,cacti,bush) time +=1
if time >=60:
obstacle.rect.x -= 200 r = random.randint(0,100)
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) if r>40:
obstacle = Block(stone,cacti,bush)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x -=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(600) FPS.tick(600)
...@@ -2437,80 +2443,4 @@ while True: ...@@ -2437,80 +2443,4 @@ while True:
\ No newline at end of file
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