Commit e0b828e2 by BellCodeEditor

save project

parent 2352ecdb
Showing with 15 additions and 8 deletions
...@@ -32,8 +32,11 @@ y = 400 ...@@ -32,8 +32,11 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
TM_list=pygame.sprite.Group()
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -74,13 +77,16 @@ while True: ...@@ -74,13 +77,16 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time+=1
# 创建障碍物对象 if time>60:
aa=Block(bush,cacti,stone) time=0
aa.rect.x -= 8 num=random.randint(0,50)
if num >25:
aa=Block(bush,cacti,stone)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) TM_list.add(aa)
for sprite in TM_list:
sprite.rect.x-=10
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(50) FPS.tick(50)
\ No newline at end of file
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