Commit e0138eaa by BellCodeEditor

save project

parent b1887ee1
Showing with 22 additions and 31 deletions
...@@ -3,18 +3,6 @@ from pygame import locals ...@@ -3,18 +3,6 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -34,12 +22,12 @@ index = 0 ...@@ -34,12 +22,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x=0
bg_x = 0 rode_x=0
road_x = 0 obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
# 创建障碍物 rect.x = 1000
obstacle = Block(bush,cacti,stone) rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -72,22 +60,24 @@ while True: ...@@ -72,22 +60,24 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x-=1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x=0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0)) # 远处背景
road_x -= 8 rode_x-=20
if road_x<=-1000: if rode_x<=-1000:
road_x = 0 rode_x=0
screen.blit(road, (road_x, 500)) screen.blit(road, (rode_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++ if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 创建障碍物对象
obstacle = Block(bush,cacti,stone) obstacle = random.choice([bush,stone,cacti])
obstacle.rect.x -= 8 rect = obstacle.get_rect()
# ++++++++++++++++++++++ rect.x = 1000
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) rect.y = 500 - rect.height
rect.x -= 20
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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