Commit d0fa6f10 by BellCodeEditor

save project

parent 3ce357c3
Showing with 14 additions and 5 deletions
...@@ -28,7 +28,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -28,7 +28,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
time = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
...@@ -75,10 +76,18 @@ while True: ...@@ -75,10 +76,18 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if num >= 60:
aa=Block(bush,cacti,stone) time = 0
aa.rect.x -= 8 num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
sprite.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
print(len(blosk_list))
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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