Commit d04b5462 by BellCodeEditor

save project

parent 73a587eb
Showing with 37 additions and 66 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
...@@ -11,13 +10,6 @@ class Block(pygame.sprite.Sprite): ...@@ -11,13 +10,6 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -40,11 +32,7 @@ index = 0 ...@@ -40,11 +32,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 aa=Block(bush,cacti,stone)
bg_x=0
time=0
gst=True
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -55,61 +43,43 @@ while True: ...@@ -55,61 +43,43 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wuk = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
for prop in block_list:
if gst==True: prop.rect.x -= 8
if jumpState == "up": # 起跳状态 screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if t > 0: if prop.rect.x<0-prop.rect.width:
y -= t prop.kill()
wuk.rect.y=y # 刷新画面
t -= 2 pygame.display.update()
else: FPS.tick(60)
jumpState = "down" \ No newline at end of file
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wuk.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wuk.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
nu=random.randint(0,50)
if nu>20:
ob=Block(bush,cacti,stone)
block_list.add(ob)
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wuk,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
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