Commit cf6dde36 by BellCodeEditor

save project

parent 23ee7c10
Showing with 64 additions and 35 deletions
...@@ -11,7 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,7 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player (pygame.sprite.Sprite):
def __init__ (self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=200
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -37,7 +43,11 @@ rect.x = 1000 ...@@ -37,7 +43,11 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x=0 road_x=0
b_x=0 b_x=0
time=0
gamestate=True
block_list=pygame.sprite.Group()
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -47,44 +57,63 @@ while True: ...@@ -47,44 +57,63 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate==True:
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
print (y)
print (wukong.rect.y)
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
road_x-=8
if road_x<-1000:
road_x=0
b_x-=6
if b_x<-1000:
b_x=0
# 悟空造型
if jumpState == "up": # 起跳状态 # 将背景图画上去
if t > 0: screen.blit(background, (b_x, 0)) # 远处背景
y -= t screen.blit(road, (road_x, 500)) # 路
t -= 2 screen.blit(wukong.image, (200, wukong.rect.y)) # 悟空
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
road_x-=8
if road_x<-1000:
road_x=0
b_x-=6
if b_x<-1000:
b_x=0
time+=1
if time>=60:
time=1
num=random.randint(0,50)
if num >20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (b_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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