Commit cc1ce0ed by BellCodeEditor

save project

parent 7a1511d3
Showing with 11 additions and 9 deletions
...@@ -4,9 +4,9 @@ import random ...@@ -4,9 +4,9 @@ import random
class Black(pygame.sprite.Sprite): class Black(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__ super().__init__()
#加载图片 #加载图片
self.image = random.choice(image1,image2,image3) self.image = random.choice([image1,image2,image3])
#根据障碍物位图的高度设置矩形 #根据障碍物位图的高度设置矩形
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
#障碍物绘制坐标 #障碍物绘制坐标
...@@ -35,9 +35,9 @@ jumpState = "runing" ...@@ -35,9 +35,9 @@ jumpState = "runing"
t = 30 t = 30
#obstacle = random.choice([bush, stone, cacti]) #obstacle = random.choice([bush, stone, cacti])
obstacle = Black(stone,bush,cacti) obstacle = Black(stone,bush,cacti)
rect = obstacle.get_rect() #rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
road_x = 0 road_x = 0
ground_x = 0 ground_x = 0
...@@ -84,14 +84,15 @@ while True: ...@@ -84,14 +84,15 @@ while True:
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect_x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
# obstacle = random.choice([bush,stone,cacti]) # obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect() # rect = obstacle.get_rect()
# rect.x = 1000 obstacle = Black(stone,cacti,bush)
# rect.y = 500 - rect.height obstacle.rect_x = 1000
obstacle.rect_y = 500 - obstacle.rect.height
obstacle.rect_x -= 8 obstacle.rect_x -= 8
screen.blit(obstacle, (obstacle.rect_x, obstacle.rect_y)) screen.blit(obstacle.image, (obstacle.rect_x, obstacle.rect_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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