Commit cb6bd615 by BellCodeEditor

save project

parent 7146e481
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 变量
hero_picture = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
sh=0
state = 'running'
y = 400
t = 30
road_x=0
background_x=0
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
obstacle =random.choice([bush,stone,cacti])
# 类
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
obstacle = Block(bush,stone,cacti)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE and state == 'running' :
state = 'jumping'
# 切换跑步动作
if state == 'running' :
wukong = hero[index]
index+=1
if index>4:
index=0
# 跳跃
if state == 'jumping' :
if y > 150 :
y-=t
t-=1.8
else:
state = 'downing'
# 下落
if state == 'downing' :
if y < 400:
y+=t
t+=1.8
else:
state = 'running'
t=30
y=400
# 障碍物移动
if obstacle.rect.x <= 0 - obstacle.rect.width:
obstacle = Block(bush,stone,cacti)
obstacle.rect.x = obstacle.rect.x -10
# 路
if road_x >-1000:
road_x = road_x - 10
else:
road_x = 0
# 背景
if background_x > -1000 :
background_x = background_x - 0.3
else:
background_x = 0
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(50)
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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