Commit c34077d6 by BellCodeEditor

save project

parent 8e72be50
Showing with 22 additions and 6 deletions
......@@ -31,9 +31,12 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
#aa=Block(bush,cacti,stone)
bg_x = 0
road_x =0
time=0
Block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,13 +77,25 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# # 创建障碍物对象
# aa=Block(bush,cacti,stone)
# aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time>=60:
r = random.randint(0,100)
if r>40:
obstacle = Block(bush,cacti,stone)
Block_list.add(obstacle)
time=0
for prop in Block_list:
prop.rect.x-=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment