Commit bc3b53c8 by BellCodeEditor

save project

parent 0da28c95
Showing with 24 additions and 9 deletions
......@@ -28,12 +28,14 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle=Block(bush, stone, cacti)
#obstacle=Block(bush, stone, cacti)
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
road_x=0
bg_x=0
time=0
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,14 +76,26 @@ while True:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
#rect = obstacle.get_rect()
#rect.x = 1000
#rect.y = 500 - rect.height
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# #rect = obstacle.get_rect()
# #rect.x = 1000
# #rect.y = 500 - rect.height
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面
time+=1
if time>=60:
time=0
num = random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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