Commit bc3b53c8 by BellCodeEditor

save project

parent 0da28c95
Showing with 24 additions and 9 deletions
...@@ -28,12 +28,14 @@ index = 0 ...@@ -28,12 +28,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle=Block(bush, stone, cacti) #obstacle=Block(bush, stone, cacti)
#rect = obstacle.get_rect() #rect = obstacle.get_rect()
#rect.x = 1000 #rect.x = 1000
#rect.y = 500 - rect.height #rect.y = 500 - rect.height
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,14 +76,26 @@ while True: ...@@ -74,14 +76,26 @@ while True:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 # if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # # 创建障碍物对象
obstacle = Block(bush,stone,cacti) # obstacle = Block(bush,stone,cacti)
#rect = obstacle.get_rect() # #rect = obstacle.get_rect()
#rect.x = 1000 # #rect.x = 1000
#rect.y = 500 - rect.height # #rect.y = 500 - rect.height
obstacle.rect.x -= 8 # obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) # screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
time+=1
if time>=60:
time=0
num = random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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