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Commit
ba9cdf6c
authored
Jul 10, 2022
by
BellCodeEditor
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parent
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4 changed files
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306 additions
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45 deletions
dsadd.py
my_game.py
猴子酷跑.py
草稿.py
dsadd.py
0 → 100644
View file @
ba9cdf6c
import
pygame
from
pygame
import
locals
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
shan_x
=
0
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
aa
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
shan_x
-=
2
if
shan_x
<-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
lu_x
-=
8
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
my_game.py
View file @
ba9cdf6c
import
pygame
import
pygame
,
random
from
pygame
import
locals
from
pygame
import
locals
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -25,13 +18,17 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -25,13 +18,17 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
index
=
0
shan_x
=
0
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
'running'
t
=
30
t
=
20
aa
=
Block
(
bush
,
cacti
,
stone
)
road_x
=
0
bg_x
=
0
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -39,48 +36,50 @@ while True:
...
@@ -39,48 +36,50 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
'running'
:
jumpState
=
"up"
jumpState
=
'up'
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
'up'
:
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
t
-=
2
t
-=
1
else
:
else
:
jumpState
=
"down"
jumpState
=
'down'
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
'down'
:
if
t
<=
3
0
:
if
t
<=
2
0
:
y
+=
t
y
+=
t
t
+=
2
t
+=
1
else
:
else
:
jumpState
=
"runing"
t
=
20
t
=
30
jumpState
=
'running'
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
'running'
:
index
+=
1
index
+=
1
if
index
>
=
5
:
if
index
=
=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
shan_x
-=
2
bg_x
-=
1
if
shan_x
<
-
1000
:
if
bg_x
==
-
1000
:
shan_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
lu_x
-=
8
if
lu_x
<-
1000
:
road_x
-=
8
lu_x
=
0
if
road_x
==
-
1000
:
screen
.
blit
(
road
,
(
lu_x
,
500
))
# 路
road_x
=
0
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
road
,
(
road_x
,
500
))
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
screen
.
blit
(
wukong
,
(
150
,
y
))
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
if
rect
.
x
<
0
-
rect
.
width
:
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
猴子酷跑.py
0 → 100644
View file @
ba9cdf6c
import
pygame
,
random
import
pygame
,
random
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
'running'
t
=
20
road_x
=
0
bg_x
=
0
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
'running'
:
jumpState
=
'up'
if
jumpState
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
1
else
:
jumpState
=
'down'
if
jumpState
==
'down'
:
if
t
<=
20
:
y
+=
t
t
+=
1
else
:
t
=
20
jumpState
=
'running'
wukong
=
hero
[
index
]
if
jumpState
==
'running'
:
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
==
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
==
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
草稿.py
0 → 100644
View file @
ba9cdf6c
import
pygame
,
random
import
pygame
,
random
from
pygame
import
locals
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
'running'
t
=
20
road_x
=
0
bg_x
=
0
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
'running'
:
jumpState
=
'up'
if
jumpState
==
'up'
:
if
t
>
0
:
y
-=
t
t
-=
1
else
:
jumpState
=
'down'
if
jumpState
==
'down'
:
if
t
<=
20
:
y
+=
t
t
+=
1
else
:
t
=
20
jumpState
=
'running'
wukong
=
hero
[
index
]
if
jumpState
==
'running'
:
index
+=
1
if
index
==
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
==
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
==
-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
cacti
,
stone
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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