Commit ba9cdf6c by BellCodeEditor

auto save

parent ae8045f5
import pygame
from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
shan_x -=2
if shan_x <-1000:
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
import pygame import pygame,random
from pygame import locals from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -25,13 +18,17 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,13 +18,17 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 index = 0
shan_x=0
index = 0
y = 400 y = 400
jumpState = "runing" jumpState = 'running'
t = 30 t = 20
aa=Block(bush,cacti,stone) road_x = 0
bg_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -39,48 +36,50 @@ while True: ...@@ -39,48 +36,50 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if event.key == locals.K_SPACE:
if event.key == locals.K_SPACE: if jumpState == 'running':
jumpState = "up" jumpState = 'up'
if jumpState == "up": # 起跳状态 if jumpState == 'up':
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 1
else: else:
jumpState = "down" jumpState = 'down'
if jumpState == "down": # 降落状态 if jumpState == 'down':
if t <= 30: if t <= 20:
y += t y += t
t += 2 t += 1
else: else:
jumpState = "runing" t = 20
t =30 jumpState = 'running'
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == 'running':
index += 1 index += 1
if index >= 5: if index == 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -= 1
if shan_x <-1000: if bg_x == -1000:
shan_x=0 bg_x = 0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
lu_x -=8
if lu_x <-1000: road_x -= 8
lu_x=0 if road_x == -1000:
screen.blit(road, (lu_x, 500)) # 路 road_x = 0
screen.blit(wukong, (150, y)) # 悟空 screen.blit(road, (road_x, 500))
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 screen.blit(wukong, (150, y))
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
if rect.x < 0 - rect.width:
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
import pygame,random
import pygame,random
from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = 'running'
t = 20
road_x = 0
bg_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if jumpState == 'running':
jumpState = 'up'
if jumpState == 'up':
if t > 0:
y -= t
t -= 1
else:
jumpState = 'down'
if jumpState == 'down':
if t <= 20:
y += t
t += 1
else:
t = 20
jumpState = 'running'
wukong = hero[index]
if jumpState == 'running':
index += 1
if index == 5:
index = 0
# 将背景图画上去
bg_x -= 1
if bg_x == -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x == -1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y))
if rect.x < 0 - rect.width:
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
import pygame,random
import pygame,random
from pygame import locals
pygame.init()  # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = 'running'
t = 20
road_x = 0
bg_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_SPACE:
                if jumpState == 'running':
                    jumpState = 'up'
            
    if jumpState == 'up':
        if t > 0:
            y -= t
            t -= 1
        else:
            jumpState = 'down'
    if jumpState == 'down':
        if t <= 20:
            y += t
            t += 1
        else:
            t = 20
            jumpState = 'running'
    
    wukong = hero[index]
if jumpState == 'running':
        index += 1
        if index == 5:
            index = 0
    # 将背景图画上去
    bg_x -= 1
    if bg_x == -1000:
        bg_x = 0
    screen.blit(background, (bg_x, 0))
    road_x -= 8
    if road_x == -1000:
        road_x = 0
    screen.blit(road, (road_x, 500))
    screen.blit(wukong, (150, y))
    if rect.x < 0 - rect.width:
        obstacle = random.choice([bush,cacti,stone])
        rect = obstacle.get_rect()
        rect.x = 1000
        rect.y = 500 - rect.height
    rect.x -= 8
    screen.blit(obstacle,(rect.x,rect.y))
    # 刷新画面
    pygame.display.update()
    FPS.tick(60)
\ No newline at end of file
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