Commit b8d35b49 by BellCodeEditor

save project

parent ba9cdf6c
Showing with 46 additions and 44 deletions
import pygame,random import pygame
from pygame import locals from pygame import locals
import random
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -18,17 +25,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,17 +25,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 lu_x=0
shan_x=0
index = 0
y = 400 y = 400
jumpState = 'running' jumpState = "runing"
t = 20 t = 30
road_x = 0 aa=Block(bush,cacti,stone)
bg_x = 0
obstacle = random.choice([bush,cacti,stone])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -36,50 +39,48 @@ while True: ...@@ -36,50 +39,48 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState == "runing":
if jumpState == 'running': if event.key == locals.K_SPACE:
jumpState = 'up' jumpState = "up"
if jumpState == 'up': if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 1 t -= 2
else: else:
jumpState = 'down' jumpState = "down"
if jumpState == 'down': if jumpState == "down": # 降落状态
if t <= 20: if t <= 30:
y += t y += t
t += 1 t += 2
else: else:
t = 20 jumpState = "runing"
jumpState = 'running' t =30
# 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == 'running': if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index == 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 shan_x -=2
if bg_x == -1000: if shan_x <-1000:
bg_x = 0 shan_x=0
screen.blit(background, (bg_x, 0)) screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
road_x -= 8 if lu_x <-1000:
if road_x == -1000: lu_x=0
road_x = 0 screen.blit(road, (lu_x, 500)) # 路
screen.blit(road, (road_x, 500)) screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong, (150, y)) if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
if rect.x < 0 - rect.width:
obstacle = random.choice([bush,cacti,stone]) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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