Commit b151add3 by BellCodeEditor

auto save

parent e997ae69
Showing with 22 additions and 30 deletions
...@@ -2,6 +2,8 @@ import pygame ...@@ -2,6 +2,8 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,7 +11,7 @@ class Block(pygame.sprite.Sprite): ...@@ -9,7 +11,7 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -25,15 +27,15 @@ hero = [pygame.image.load('hero1.png'), ...@@ -25,15 +27,15 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x=0 # +++++++++++++++++++++++
road_x=0 bg_x = 0
aa=Block(bush,cacti,stone) road_x = 0
# +++++++++++++++++++++++
obstacle = Block(bush, stone, cacti)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -66,33 +68,23 @@ while True: ...@@ -66,33 +68,23 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 # +++++++++++++++++++++++
if shan_x <-1000: bg_x -= 1
shan_x=0
screen.blit(background, (shan_x, 0)) # 远处背景
lu_x -=8
if lu_x <-1000:
lu_x=0
screen.blit(road, (lu_x, 500)) # 路
#++++++++++++++++++++++++++++++++++++++
bg_x-=1
if bg_x<=-1000: if bg_x<=-1000:
bg_x=0 bg_x = 0
screen.blit(background,(bg_x,0)) screen.blit(background, (bg_x, 0))
road_x-=1 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road, (road_x, 500))
#++++++++++++++++++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) obstacle = Block(bush,stone,cacti)
aa.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(30)
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