Commit a9266662 by BellCodeEditor

save project

parent 54a17671
Showing with 12 additions and 5 deletions
...@@ -35,7 +35,7 @@ index = 0 ...@@ -35,7 +35,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) block_list =pygame.sprite.Group
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -78,10 +78,17 @@ while True: ...@@ -78,10 +78,17 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time >= 60:
aa=Block(bush,cacti,stone) time = 0
aa.rect.x -= 8 num = random.randint(0,50)
if num > 20:
obstacle = Block(bush.cacti,stone)
block_list.add(obstacle)
for sprite in block_list
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
print(lrn(block))
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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