Commit 9910b0de by BellCodeEditor

save project

parent 1c217728
Showing with 69 additions and 52 deletions
......@@ -10,13 +10,22 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片 # 背景
road = pygame.image.load('road.png') # 路
road = pygame.image.load('road.png')
gameover = pygame.image.load('gameover.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
......@@ -33,8 +42,9 @@ t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
while True:
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -44,53 +54,60 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
# 悟空造型
wukong = hero[int(index)]
if jumpState == "runing": # 跑步状态下
index += 0.2
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(bg, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
for sprite in block_list:
sprite.rect.x -= 10
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width :
sprite.kill()
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
road_x -= 10
bg_x -= 2
time += 1
if time == 60:
time = 0
if random.randint(0,50) >= 20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
if gamestate == True:
wukong = Player(hero[int(index)])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong.rect.y = y
if road_x <= -1000:
road_x = 0
if bg_x <= -1000:
bg_x = 0
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# # 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# 悟空造型
if jumpState == "runing": # 跑步状态下
index += 0.2
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(bg, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in block_list:
sprite.rect.x -= 10
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0 - sprite.rect.width :
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
screen.blit(gameover,(400,200))
gamestate = False
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
road_x -= 10
bg_x -= 2
time += 1
if time == 60:
time = 0
if random.randint(0,50) >= 20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
if road_x <= -1000:
road_x = 0
if bg_x <= -1000:
bg_x = 0
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# # 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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