Commit 724cd646 by BellCodeEditor

save project

parent 074e302f
Showing with 20 additions and 9 deletions
...@@ -32,6 +32,9 @@ y = 400 ...@@ -32,6 +32,9 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,6 +59,8 @@ while True: ...@@ -56,6 +59,8 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
...@@ -72,15 +77,20 @@ while True: ...@@ -72,15 +77,20 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 time=0
aa=Block(bush,cacti,stone) num=random.randint(0,50)
aa.rect.x -= 8 if num>10:
aa=Block(bush,cacti,stone)
block_list.add(aa)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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