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Commit
6a2b597e
authored
Apr 10, 2022
by
BellCodeEditor
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a62dbefe
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1 changed file
with
22 additions
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19 deletions
my_game.py
my_game.py
View file @
6a2b597e
...
@@ -3,14 +3,19 @@ from pygame import locals
...
@@ -3,14 +3,19 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 加载障碍物的图片
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -29,12 +34,13 @@ index = 0
...
@@ -29,12 +34,13 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
Block
(
stone
,
cacti
,
bush
)
road_x
=
0
bg_x
=
0
road_y
=
500
road_x
=
0
bg_x
=
0
bg_y
=
0
# 创建障碍物
obstacle
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -66,20 +72,17 @@ while True:
...
@@ -66,20 +72,17 @@ while True:
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
road_x
-=
8
bg_x
-=
1
if
road_x
<=-
1000
:
road_x
=
0
bg_x
-=
8
if
bg_x
<=-
1000
:
if
bg_x
<=-
1000
:
bg_x
=
0
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
screen
.
blit
(
background
,
(
bg_x
,
bg_y
))
# 远处背景
road_x
-=
8
screen
.
blit
(
road
,
(
road_x
,
road_y
))
# 路
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
obstacle
=
Block
(
bush
,
cacti
,
stone
)
# 创建障碍物对象
obstacle
=
Block
(
stone
,
cacti
,
bush
)
obstacle
.
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
# 刷新画面
# 刷新画面
...
...
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