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Commit
6a1d0118
authored
Apr 10, 2022
by
BellCodeEditor
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parent
a84cd1e6
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1 changed file
with
13 additions
and
4 deletions
my_game.py
my_game.py
View file @
6a1d0118
...
...
@@ -2,6 +2,7 @@ import pygame
from
pygame
import
locals
import
random
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -9,8 +10,16 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
...
@@ -27,7 +36,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero5.png'
)]
sprite_list
=
pygame
.
sprite
.
Group
()
index
=
0
y
=
400
y
=
400
jumpState
=
"runing"
t
=
30
time
=
0
...
...
@@ -44,7 +53,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
...
...
@@ -60,7 +69,7 @@ while True:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
...
...
@@ -74,7 +83,7 @@ while True:
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
y
))
time
+=
1
if
time
>=
60
:
...
...
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