Commit a84cd1e6 by BellCodeEditor

save project

parent d70907ae
Showing with 18 additions and 9 deletions
......@@ -25,13 +25,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
sprite_list=pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = Block(stone,cacti,bush)
time=0
road_x=0
background_x=0
obstacle = Block(stone,cacti,bush)
sprite_list.add(obstacle)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -71,14 +74,21 @@ while True:
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(stone,cacti,bush)
sprite_list.add(obstacle)
for sprite in sprite_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(stone,cacti,bush)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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