Commit 6a0777f4 by BellCodeEditor

auto save

parent 2653df89
Showing with 10 additions and 8 deletions
import pygame
from pygame import locals
import random
from random import *
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
def __init__(self,image1,image2,immage3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.image =choice([image1,image2,immage3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -31,7 +32,7 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
zhangaiwu=Block(bush,cacti,stone)
while True:
for event in pygame.event.get():
......@@ -74,13 +75,13 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
if zhangaiwu.rect.x <= 0-zhangaiwu.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
zhangaiwu=Block(bush,cacti,stone)
zhangaiwu.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
screen.blit(zhangaiwu.image, (zhangaiwu.rect.x, zhangaiwu.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment