Commit 6a0777f4 by BellCodeEditor

auto save

parent 2653df89
Showing with 10 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random from random import *
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,immage3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image =choice([image1,image2,immage3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,7 +32,7 @@ index = 0 ...@@ -31,7 +32,7 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) zhangaiwu=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -74,13 +75,13 @@ while True: ...@@ -74,13 +75,13 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if zhangaiwu.rect.x <= 0-zhangaiwu.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) zhangaiwu=Block(bush,cacti,stone)
aa.rect.x -= 8 zhangaiwu.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(zhangaiwu.image, (zhangaiwu.rect.x, zhangaiwu.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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