Commit 5ae78fe1 by BellCodeEditor

save project

parent b988f07a
Showing with 22 additions and 12 deletions
......@@ -4,6 +4,13 @@ import random
pygame.init() # 初始化
# 创建一个窗口
class Hahaha(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
......@@ -22,10 +29,11 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
obstacle=Hahaha(stone,bush,cacti)
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
road_x=0
bg_x=0
while True:
......@@ -61,14 +69,15 @@ while True:
if rect.x <= 0-rect.width: # 障碍物消失
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# obstacle = random.choice([bush,stone,cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
obstacle=Hahaha(stone,bush,cacti)
obstacle.rect.x-=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
bg_x-=1
if bg_x<=-1000:
bg_x=0
......@@ -80,7 +89,7 @@ while True:
screen.blit(wukong,(150,y))
screen.blit(obstacle,(rect.x, rect.y))
screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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