Commit 56442dc5 by BellCodeEditor

save project

parent 44c75cb2
Showing with 8 additions and 2 deletions
...@@ -7,8 +7,8 @@ pygame.init() # 初始化 ...@@ -7,8 +7,8 @@ pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.image=random.choice([bush, stone, cacti])
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
...@@ -32,7 +32,9 @@ index = 0 ...@@ -32,7 +32,9 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
obstacle = Block(stone,cacti,bush) obstacle = Block(stone,cacti,bush)
ground_x=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -67,8 +69,12 @@ while True: ...@@ -67,8 +69,12 @@ while True:
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
ground_x-=4
if ground_x<-1000:
ground_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (ground_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
......
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