Commit 40302613 by BellCodeEditor

save project

parent 7ba77db5
Showing with 107 additions and 29 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
class Block(pygame.sprite.Sprite):
def __init__ (self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score = 1
class Wukong(pygame.sprite.Sprite):
def __init__ (self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -20,54 +37,117 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,54 +37,117 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
gameover = pygame.image.load('gameover.png')
my_font = pygame.font.Font("STKAITI.TTF",32)
score_audio = pygame.mixer.Sound("score.wav")
shan_x = 0 shan_x = 0
lu_x = 0 lu_x = 0
my_sprite = pygame.sprite.Group()
zaoxin = 0 zaoxin = 0
wukongstate = "run" wukongstate = "run"
wukong_y = 400 wukong_y = 400
speed = 8
y = 30 y = 30
score = 0
gamestate = "True"
time = 0
obstacle = [stone,cacti,bush]
with open("record.txt","r",encoding="utf-8") as f:
content = f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if wukongstate == "run":
if event.key == locals.K_SPACE:
wukongstate = "up"
speed = 8+score//3
if gamestate == "True":
wukong = Wukong(hero[zaoxin])
if wukongstate == "up": # 起跳状态
if y >= 0:
wukong_y -= y
wukong.rect.y = wukong_y
y -= 2
else:
wukongstate = "down" wukongstate = "down"
if wukongstate == "down": if wukongstate == "down": # 下落状态
if wukong_y > 150: if y <= 30:
wukong_y += y wukong_y += y
y -= 5 wukong.rect.y = wukong_y
else: y += 2
wukongstate == "up"
y = 30
if wukongstate == "up":
if wukong_y < 400:
wukong_y -= y
y += 5
else: else:
wukongstate == "run" wukongstate = "run"
y = 30 y = 30
if wukongstate == "run":
zaoxin += 1 # 切换造型
if zaoxin == 5:
zaoxin = 0
shan_x -= 2 shan_x -= speed # 渲染背景
if shan_x < -1000: if shan_x < -1000:
shan_x=0 shan_x=0
screen.blit(background, (shan_x, 0)) screen.blit(background, (shan_x, 0))
lu_x -= 4 lu_x -= speed # 渲染道路
if lu_x < -1000: if lu_x < -1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) screen.blit(road, (lu_x, 500))
zaoxin += 1
if zaoxin == 5:
zaoxin = 0
screen.blit(hero[zaoxin],(100,wukong_y))
screen.blit(wukong.image, (150,wukong_y))
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num >= 20:
obstacle = Block(stone,cacti,bush)
my_sprite.add(obstacle)
for sprite in my_sprite:
sprite.rect.x -= speed
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
screen.blit(gameover,(400,200))
gamestate = "Flase"
if score > one:
record["第一名"] = score
record["第二名"] = one
record["第三名"] = two
elif score > two:
record["第二名"] = score
record["第三名"] = two
elif score > three:
record["第三名"] = score
record = json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as s:
s.write()
else:
if sprite.rect.x + sprite.rect.x < wukong.rect.x: # 渲染分数
score += sprite.score
sprite.score = 0
score_audio.play()
score_sprite = my_font.render("分数"+str(score),True,(0,0,0))
yi = my_font.render("第一名"+str(one),True,(0,0,0))
er = my_font.render("第二名"+str(two),True,(0,0,0))
san = my_font.render("第三名"+str(three),True,(0,0,0))
screen.blit(score_sprite,(900,0))
screen.blit(yi,(870,30))
screen.blit(er,(870,60))
screen.blit(san,(870,90))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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