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Commit
40302613
authored
Jul 29, 2022
by
BellCodeEditor
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parent
7ba77db5
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2 changed files
with
107 additions
and
29 deletions
my_game.py
record.txt
my_game.py
View file @
40302613
import
pygame
from
pygame
import
locals
import
random
import
json
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
1
class
Wukong
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
...
...
@@ -20,54 +37,117 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
my_font
=
pygame
.
font
.
Font
(
"STKAITI.TTF"
,
32
)
score_audio
=
pygame
.
mixer
.
Sound
(
"score.wav"
)
shan_x
=
0
lu_x
=
0
my_sprite
=
pygame
.
sprite
.
Group
()
zaoxin
=
0
wukongstate
=
"run"
wukong_y
=
400
speed
=
8
y
=
30
score
=
0
gamestate
=
"True"
time
=
0
obstacle
=
[
stone
,
cacti
,
bush
]
with
open
(
"record.txt"
,
"r"
,
encoding
=
"utf-8"
)
as
f
:
content
=
f
.
read
()
record
=
json
.
loads
(
content
)
one
=
record
[
"第1名"
]
two
=
record
[
"第2名"
]
three
=
record
[
"第3名"
]
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
wukongstate
==
"run"
:
if
event
.
key
==
locals
.
K_SPACE
:
wukongstate
=
"up"
speed
=
8
+
score
//
3
if
gamestate
==
"True"
:
wukong
=
Wukong
(
hero
[
zaoxin
])
if
wukongstate
==
"up"
:
# 起跳状态
if
y
>=
0
:
wukong_y
-=
y
wukong
.
rect
.
y
=
wukong_y
y
-=
2
else
:
wukongstate
=
"down"
if
wukongstate
==
"down"
:
if
wukong_y
>
15
0
:
if
wukongstate
==
"down"
:
# 下落状态
if
y
<=
3
0
:
wukong_y
+=
y
y
-=
5
else
:
wukongstate
==
"up"
y
=
30
if
wukongstate
==
"up"
:
if
wukong_y
<
400
:
wukong_y
-=
y
y
+=
5
wukong
.
rect
.
y
=
wukong_y
y
+=
2
else
:
wukongstate
=
=
"run"
wukongstate
=
"run"
y
=
30
if
wukongstate
==
"run"
:
zaoxin
+=
1
# 切换造型
if
zaoxin
==
5
:
zaoxin
=
0
shan_x
-=
2
if
shan_x
<
-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
shan_x
-=
speed
# 渲染背景
if
shan_x
<
-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
lu_x
-=
4
if
lu_x
<
-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
zaoxin
+=
1
if
zaoxin
==
5
:
zaoxin
=
0
screen
.
blit
(
hero
[
zaoxin
],(
100
,
wukong_y
))
lu_x
-=
speed
# 渲染道路
if
lu_x
<
-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
lu_x
,
500
))
screen
.
blit
(
wukong
.
image
,
(
150
,
wukong_y
))
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>=
20
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
my_sprite
.
add
(
obstacle
)
for
sprite
in
my_sprite
:
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
"Flase"
if
score
>
one
:
record
[
"第一名"
]
=
score
record
[
"第二名"
]
=
one
record
[
"第三名"
]
=
two
elif
score
>
two
:
record
[
"第二名"
]
=
score
record
[
"第三名"
]
=
two
elif
score
>
three
:
record
[
"第三名"
]
=
score
record
=
json
.
dumps
(
record
,
ensure_ascii
=
False
)
with
open
(
"record.txt"
,
"w"
,
encoding
=
"utf-8"
)
as
s
:
s
.
write
()
else
:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
x
<
wukong
.
rect
.
x
:
# 渲染分数
score
+=
sprite
.
score
sprite
.
score
=
0
score_audio
.
play
()
score_sprite
=
my_font
.
render
(
"分数"
+
str
(
score
),
True
,(
0
,
0
,
0
))
yi
=
my_font
.
render
(
"第一名"
+
str
(
one
),
True
,(
0
,
0
,
0
))
er
=
my_font
.
render
(
"第二名"
+
str
(
two
),
True
,(
0
,
0
,
0
))
san
=
my_font
.
render
(
"第三名"
+
str
(
three
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_sprite
,(
900
,
0
))
screen
.
blit
(
yi
,(
870
,
30
))
screen
.
blit
(
er
,(
870
,
60
))
screen
.
blit
(
san
,(
870
,
90
))
# 刷新画面
pygame
.
display
.
update
()
...
...
record.txt
View file @
40302613
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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