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Commit
3bc8347b
authored
Mar 12, 2022
by
BellCodeEditor
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parent
4c1ed581
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Showing
1 changed file
with
14 additions
and
7 deletions
my_game.py
my_game.py
View file @
3bc8347b
...
@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -18,6 +18,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
game
=
True
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
super
()
.
__init__
()
...
@@ -26,10 +27,10 @@ class Block(pygame.sprite.Sprite):
...
@@ -26,10 +27,10 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
B
(
pygame
.
sprite
.
Sprite
):
class
b
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
1
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
-
self
.
rect
.
height
self
.
rect
.
y
=
400
-
self
.
rect
.
height
...
@@ -53,7 +54,7 @@ while True:
...
@@ -53,7 +54,7 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
game
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -69,7 +70,7 @@ while True:
...
@@ -69,7 +70,7 @@ while True:
t
=
30
t
=
30
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
=
b
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
...
@@ -83,7 +84,7 @@ while True:
...
@@ -83,7 +84,7 @@ while True:
if
a
<-
1000
:
if
a
<-
1000
:
a
=
0
a
=
0
screen
.
blit
(
road
,(
q
,
500
))
# 路
screen
.
blit
(
road
,(
q
,
500
))
# 路
screen
.
blit
(
wukong
,(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,(
150
,
y
))
# 悟空
# 障碍物消失
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
...
@@ -99,7 +100,12 @@ while True:
...
@@ -99,7 +100,12 @@ while True:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
# 刷新画面
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
game
=
False
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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